If it can play a vanilla demo (like the title roll), it's 99-100% vanilla accurate. It's up to you if that's good enough or not.ĭemo support is a fairly sure fire way to test accuracy, due to how demos work in Doom. It has a compatibility flags menu that can being it close to Doom compatibility at least in mechanics, but its physics engine and PRNG behavior has undergone far too many changes to be even remotely demo compatible. G/ZDoom has some vanilla compat, but not enough for some. Has a number of co-active branches such as Splitscreen, Heretic support and some mong is doing a C/S multiplayer branch is his limited spare time (and he really needs to finish the alpha build already). Think of it like ZDoom but for vanilla elitists.Ĭrispy is basically Chocolate Doom with a higher resolution, so no vertical looking (that I know of) but still allows some extended features with Chocolate Doom level accuracy. It's main design is full demo compatibility for a wide range of Doom versions and memory quirks.Įternity also has full mouse-look and resolution, but is designed as sort of an extended Boom+ feature port (its main claim to fame being gameplay-transparent portals) while still offering vanilla demo compatibility, sans the memory quirks. PRBoom+ has full mouse-look and resolution options, plus has polygon OpenGL version (glboom). This includes graphic and performance ajustments so it looks nice. I made A LOT of adjustments to GZDoom settings to get the best experience out of it. If you want a quick rundown of the ones I linked: Optimized GZDoom ini Settings for Project Brutality 3.0. Jump and Crouch were enabled, so I don't think they are.ĭoes anyone know which options I should change to achieve this, or have a comprehensive list of the various options? I already disabled Jump and Crouch, but I don't know if anything else has been effected (especially in regards to hitscan/projectile properties, or any other enemy/level interactions).Īlso, is there a general preference as to what I should set my screen aspect ratio to, to prevent texture stretching? I will eventually get back into building maps, so I want the scaling and textures to look proper. I downloaded GZDoom and while I love the better resolution/graphics and using the mouse to aim/turn, I don't want to change the gameplay too much from the vanilla game. It seems like there are a ton of options and I'm not sure if the default settings leave the game close to its vanilla state (other than using the mouse to aim and better graphics). I played the original Doom years ago, and after playing Doom 2016 for the last few weeks, I decided to buy the classic collection.
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